Death Whimsy

Death Whimsy

Been a bit, but it’s probably about time to reveal something I’ve been working on with two other very talented individuals. Some time back in October, we formed a new studio, Squid Blink Games, and began development on our first game, Death Whimsy. It’s been coming along very nicely, and the amount we’ve been able to do in a very short time is pretty amazing! Earlier this month, we submitted our first demo to IndieCade. It’s a bit raw and basic, but most feedback has been pretty positive. Here’s a playthrough of the demo. To learn more about the game…

Read More

Day 1 of the Rift Experience

I just got my Oculus Rift development kit in the mail yesterday. Some friends and I tried the configuration demo a bit on a laptop, and were pretty blown away by just sitting at a simple 3D desk render, looking around into an endless, blue matrix. The mind quickly grabs on after about 30 seconds and starts to interpret what it’s seeing (no matter how simplistic the graphics are) as being real. Fast forward to getting the Rift set up around 4 am on my home desktop (it has a lot of trouble with multiple monitor setups). I finally got to play a basic tech…

Read More