New Feature: Map and Fast Travel

One of the reasons I wanted to create a demo for Echo Feedback (besides shameless marketing opportunities and hopes at virality) was to make an easy place for people to try out my early ideas, and leave feedback, so I can see what does and doesn’t work for the main game. While I do intend to make periodic updates to the demo in order to prototype new features and get additional feedback, some features will just be too large to work into the demo. One of those is the addition of a map, as well as fast-travel capabilities. One of the things…

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Echo Feedback

So I’ve released a demo. A couple months ago, I started to participate in a Halloween themed game jam, figuring I could kill two birds with one stone (create a quick standalone visual novel game, and develop a modular dialogue system I could use across projects). The jam ended up being, eh… not quite what I expected. But the entry I was working on became something I fell in love with. As a result, I decided to go ahead and work on it full time as a planned Steam release. The demo in its current form took a little over…

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Death Whimsy

Been a bit, but it’s probably about time to reveal something I’ve been working on with two other very talented individuals. Some time back in October, we formed a new studio, Squid Blink Games, and began development on our first game, Death Whimsy. It’s been coming along very nicely, and the amount we’ve been able to do in a very short time is pretty amazing! Earlier this month, we submitted our first demo to IndieCade. It’s a bit raw and basic, but most feedback has been pretty positive. Here’s a playthrough of the demo. To learn more about the game…

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Day 1 of the Rift Experience

I just got my Oculus Rift development kit in the mail yesterday. Some friends and I tried the configuration demo a bit on a laptop, and were pretty blown away by just sitting at a simple 3D desk render, looking around into an endless, blue matrix. The mind quickly grabs on after about 30 seconds and starts to interpret what it’s seeing (no matter how simplistic the graphics are) as being real. Fast forward to getting the Rift set up around 4 am on my home desktop (it has a lot of trouble with multiple monitor setups). I finally got to play a basic tech…

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